EZ-Flash USA Forum

Forum for the EZ-Flash I, II, III, IV & V Gameboy Advance & Nintendo DS USA Forum (Unofficial) Open since 2004!
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 Post subject: real time save
PostPosted: Sat Apr 14, 2012 7:35 am 
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Joined: Sun Feb 28, 2010 5:51 am
Posts: 2
hello,
with my EZFLASH Vi (H705-F107-K3.0 OB7) the real-time save are not reliable and most of the time it does not work (for exemple with prince of persia and with many other gamer). Is there a special method to set up or do you plan to fix this in a future update?
thanks


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 Post subject: Re: real time save
PostPosted: Sun Apr 15, 2012 5:12 pm 
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Joined: Wed Dec 07, 2011 9:53 am
Posts: 58
Location: New Orleans, LA (USA)
Hopefully, we will be lucky enough to get an update, for the MANY new games the EZ Flash Vi doesn't support. Is Windirt dead? :shock:

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 Post subject: Re: real time save
PostPosted: Mon Apr 16, 2012 5:24 am 
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Joined: Wed Apr 13, 2005 4:49 am
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They will never be emulator grade (primarily as parts of the memory space are unmapped to standard stuff and others are read only making restoring stuff in hardware not as simple as grab from memory and later insert into memory/registers and press go*) but there are probably things that could be done to help certain games along. The bump to the 3.0 kernels did a fair bit though and as jimmyemunoz hinted at there are probably higher priorities.

*[wild speculation]The DSTwo/ISMM are slightly better at RTS and if I had to guess why it would be they leverage the internal processing to snatch up stuff as it goes into 3d sections, sound cores and such like either all the time or on a more interrupt driven or compression like (think some of the digital storage oscilloscope/protocol analyser stuff) [/wild speculation]

There are a couple of things you can do to try helping it along though- try saving at a slow point (if you can pause the game or otherwise get to a menu even better), when there is not much 3d and touchscreen activity and/or experiment to see if there are better spots (there often are) as well as getting a fast microSD card (for some games there does seem to be a latency/speed penalty aka a crash for slow and occasionally fragmented* cards but not for faster ones.

*just to state it do not defrag your card unless you have a specialist flash memory defragmentation tool- just move everything off and copy it back as it should do the same job. No sense wasting write cycles.

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