Post subject: Re: (alpha) Kernel 2.0 RC7 (22nd of October 2009) released
Posted: Tue Oct 27, 2009 7:59 am
Joined: Thu Feb 15, 2007 3:32 am Posts: 50
Thanks, but I used an other way to fix it. Made a backup from the SAVE folder, deleted the complete folder, started up Professor Layton en de doos van Pandora, the SAVE folder was created automaticaly together with Professor Layton en de doos van Pandora.sav, than copied back al my save files. In the save folder I now have Professor Layton and the curious Village.sav and Professor Layton en de doos van Pandora.sav Both work fine now without problems.
Post subject: Re: (alpha) Kernel 2.0 RC7 (22nd of October 2009) released
Posted: Wed Oct 28, 2009 4:22 am
Joined: Wed Oct 28, 2009 4:14 am Posts: 1
Hi,
i have a question. Recently, I have brought a NDSI with EZVi. I have installed the new Kernel 2.0 RC7. Everything is working fine. I would like to upgrade the NDSI Firmware to 1.4 (in order to access the DSI shop and use the facebook application). Can I do this without a Problem. Or do I have to upgarde the Firmware of the card??? (I don't see were I can do this)?
Post subject: Re: (alpha) Kernel 2.0 RC7 (22nd of October 2009) released
Posted: Wed Oct 28, 2009 8:27 am
Joined: Wed Jan 24, 2007 12:34 pm Posts: 5408 Location: Has left the place ...
Be sure to have the last firmware on your EZ5i before doing the DSi firmware update. For now it's v14 for [705] model and v12 for [805] model. Check this thread : viewtopic.php?f=16&t=13991
@all : to those who are again experiencing FAT 2 problem, but on /SAVE folder now, this bug is almost fixed now. I hope for a kernel update soon along with some AP fixes. As told, if you use release numbers in game's name (example : 0201 mario kart DS.nds), this will not happen.
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Post subject: Re: (alpha) Kernel 2.0 RC7 (22nd of October 2009) released
Posted: Wed Oct 28, 2009 7:26 pm
Joined: Tue Sep 12, 2006 9:08 pm Posts: 67
RC7 had been working fine until I tried the Japanese ROM Picross 3D (which worked fine under RC6). Just get a blank white screen. Have to use the power button to return the DSi to the main menu. All the other ROMs I have tried so far work fine. (BTW - putting RC6 back on the EZ Flash Vi solved the problem.) Steve
Post subject: Re: (alpha) Kernel 2.0 RC7 (22nd of October 2009) released
Posted: Thu Oct 29, 2009 3:38 am
Joined: Sat Jul 11, 2009 9:58 am Posts: 352
^ Maybe your current roms have numbers in front and this doesn't...?
_________________ I know I'm not around alot,but I'm always lurking,if you want me to rip sprities,icon or something of the sort in a common format,just PM me (please don't ask for models)
Post subject: Re: (alpha) Kernel 2.0 RC7 (22nd of October 2009) released
Posted: Thu Oct 29, 2009 12:06 pm
Joined: Tue Sep 12, 2006 9:08 pm Posts: 67
Megaman wrote:
^ Maybe your current roms have numbers in front and this doesn't...?
After I download the ROMs that I like, I rename the ROM file - taking off the numbers before the game name and the info (usually the name of the party who ripped the rom) after it. This has never caused a problem before with the ROM not working - it is the same exact renamed ROM file that has worked on all the previous versions of the kernel software. Thanks anyway
Post subject: Re: (alpha) Kernel 2.0 RC7 (22nd of October 2009) released
Posted: Thu Oct 29, 2009 12:46 pm
Joined: Sat Jul 11, 2009 9:58 am Posts: 352
^Yeah,doing that would be the easiest solution. xD
_________________ I know I'm not around alot,but I'm always lurking,if you want me to rip sprities,icon or something of the sort in a common format,just PM me (please don't ask for models)
Post subject: Re: (alpha) Kernel 2.0 RC7 (22nd of October 2009) released
Posted: Thu Oct 29, 2009 8:17 pm
Joined: Thu Jan 15, 2009 3:19 pm Posts: 29
I've posted this problem before, when 1.90 was still the main kernel:
All my cheat codes that require button presses (e.g. Press Select to do whatever) still refuse to work, while all cheat codes that don't require button presses (e.g. Always have maximum whatever) work perfectly fine.
I thought that it might have been because cheat codes in 1.90 required pressing L+R+Start, which would conflict with pressing buttons to activate cheat codes.
Post subject: Re: (alpha) Kernel 2.0 RC7 (22nd of October 2009) released
Posted: Fri Oct 30, 2009 10:04 am
Joined: Fri Sep 25, 2009 6:40 am Posts: 13
How come i cant get the cheats to work? I put the USRCHEAT.DAt file in the EZ5Shell folder and the resetsp.bin and they still dont work please help some one!
Post subject: Re: (alpha) Kernel 2.0 RC7 (22nd of October 2009) released
Posted: Fri Oct 30, 2009 10:09 am
Joined: Sat Jul 11, 2009 9:58 am Posts: 352
^Have you put the folder "CHT" in it?How to put cheats on has erased my memory so I can`t remember...
Above 2 posts:That`s still a problem with me,if anyone has a solution I`d also be intersted.
_________________ I know I'm not around alot,but I'm always lurking,if you want me to rip sprities,icon or something of the sort in a common format,just PM me (please don't ask for models)
Post subject: Re: (alpha) Kernel 2.0 RC7 (22nd of October 2009) released
Posted: Fri Oct 30, 2009 8:04 pm
Joined: Thu Jan 15, 2009 3:19 pm Posts: 29
bondboy22 wrote:
How come i cant get the cheats to work? I put the USRCHEAT.DAt file in the EZ5Shell folder and the resetsp.bin and they still dont work please help some one!
You're using kernel 2.00 right?
If you're sure you have USRCHEAT.DAT in the EZ5Shell folder, make sure you have SoftReset and Cheats turned ON in the options menu. Also check to see if you turned the cheat on. If that still doesn't work, maybe you're using a cheat code of the type "Press Select to do whatever" that requires a button press. For some reason, those types of cheats won't work. (See my post that's three posts above this one.)
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