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 Post subject: EZ5 2.0 11th May 2009 pre -alpha
PostPosted: Tue May 12, 2009 4:53 am 
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The EZTeam have released another pre-alpha version of the upcoming 2.0 kernel based on Moonshell 2.0. Like the older "taste version" this lacks the extra features like cheats, soft reset and savestates. It was a released to mark the one year anniversary of the 2008 Sichuan/Wenchuan earthquake.
This version adds brightness adjustment and fixes

NDS #3268 Tropix! Your Island Getaway (U)
NDS #3690 Made in Ore (J)

EZFlash.cn thread (Chinese)
GBAtemp download
http://gbatemp.net/index.php?download=5839

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 Post subject: Re: EZ5 2.0 11th May 2009 pre -alpha
PostPosted: Tue May 12, 2009 8:49 am 
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I know windirt you are going to see this so I'm gonna say just few things about this kernel.
I'm not going to say anything that it's lacking features 'cause I know its 'pre-alpha taste'.

What I heard is that the engine was rewritten?
Then why is that games that did not work in 1.90 also does not work on this kernel?
Did you even rewrite the code?

The game still does not work as I reported decades ago, while you have fixed latest games.
Please care about foreign customers. They can't speak English very well and I'm standing up for them so don't just think I'm the only one and make priority of the bug fix gets down.

I know it is a 'taste' version, but I see compatibility fixes and now you can't say that the kernel does not care about game compatibility at the moment.

Now, again, DS #3659: Magic Cheonjamun DS (Korea) does not work.
And the kernel displays nothing on the icon & name display if the game is from Korea.

Care to fix it?


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 Post subject: Re: EZ5 2.0 11th May 2009 pre -alpha
PostPosted: Tue May 12, 2009 11:04 am 
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It doesnt work for me. Freezes in "loading" screen. Cant even reach the menu (same hapen with the previous taste version).
Im a EZV plus user, 4GB microSDHC kingston Japan (flawlessly working with kernel 1.9 open beta 11).
My NDS is the old model, phat with firmware v2.


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 Post subject: Wow...
PostPosted: Tue May 12, 2009 11:43 am 
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Wow... quick start... not problems.

Is really good..... I'm used 4GB Kingston (Class 4).


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 Post subject: Re: EZ5 2.0 11th May 2009 pre -alpha
PostPosted: Tue May 12, 2009 2:02 pm 
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good job my friend

the game 3675 - Sherlock Holmes Ds and 3701 - Secret Files 2: Puritas Cordis

work finally

and version Kernel 1.90 openbeta11 the games 3675 and 3701 do not work

EZ5 2.0 11th it s cool very thanks

sorry me bad english i am french :)


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 Post subject: Re: EZ5 2.0 11th May 2009 pre -alpha
PostPosted: Tue May 12, 2009 2:24 pm 
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yoda wrote:
and version Kernel 1.90 openbeta11 the games 3675 and 3701 do not work

Those games works with this kernel. You just have to think about the softreset mode when a game crash or doesn't start.
In user setting window, try first the softreset in "mode 2" and if it doesn' work you turn it OFF.

Ces jeux marchent avec ce kernel. Il faut que tu penses au softreset quand un jeu plante ou ne démarre pas.
Dans la fenêtre user setting, essayes en premier de passer le softreset sur "mode 2" et si ça marche pas tu le passes sur OFF. ;)

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 Post subject: Re: EZ5 2.0 11th May 2009 pre -alpha
PostPosted: Tue May 12, 2009 2:56 pm 
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Joined: Tue May 12, 2009 1:57 pm
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JE TE REMERCIE

apres plusieurs essai sur la beta 2 quand j eteint la dsi et que je la rallume la plupart du temps ca ne fonctionne plus ont dirais que le soft ne boot pas

j essaye la solution pour le 1.90
comment je fait pour un softreset ?
merci


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 Post subject: Re: EZ5 2.0 11th May 2009 pre -alpha
PostPosted: Tue May 12, 2009 9:58 pm 
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Joined: Tue Sep 12, 2006 9:08 pm
Posts: 67
Does this kernel with with the DSi or only the DS/DSL?
(Hate to brick my EZ Vi since aside from Sherlock Holmes it works fine now.)
Thanks, Steve


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 Post subject: Re: EZ5 2.0 11th May 2009 pre -alpha
PostPosted: Wed May 13, 2009 1:01 am 
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starmangoon wrote:
I know windirt you are going to see this so I'm gonna say just few things about this kernel.
I'm not going to say anything that it's lacking features 'cause I know its 'pre-alpha taste'.

What I heard is that the engine was rewritten?
Then why is that games that did not work in 1.90 also does not work on this kernel?
Did you even rewrite the code?

The game still does not work as I reported decades ago, while you have fixed latest games.
Please care about foreign customers. They can't speak English very well and I'm standing up for them so don't just think I'm the only one and make priority of the bug fix gets down.

I know it is a 'taste' version, but I see compatibility fixes and now you can't say that the kernel does not care about game compatibility at the moment.

Now, again, DS #3659: Magic Cheonjamun DS (Korea) does not work.
And the kernel displays nothing on the icon & name display if the game is from Korea.

Care to fix it?



I have a question for a long time. Is the koren DS has a Korean language setting in the DS menu? if do so. it will explain lot of things..


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 Post subject: Re: EZ5 2.0 11th May 2009 pre -alpha
PostPosted: Wed May 13, 2009 4:41 am 
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Google found me that : DSlite Korean

Quote from this website

Quote:
Product Information
Language: Korean, Japanese, English, Spanish, French, German


Confirmed on the official Korean nintendo website

Quote:
사용 언어: 한국어, 영어, 일본어, 독일어, 스페인어, 프랑스어


Perhaps a dump of the firmware will help a bunch ?

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 Post subject: Re: EZ5 2.0 11th May 2009 pre -alpha
PostPosted: Wed May 13, 2009 5:34 am 
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The homebrews are very unstable with this version of kernel.


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 Post subject: Re: EZ5 2.0 11th May 2009 pre -alpha
PostPosted: Wed May 13, 2009 7:11 am 
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windirt wrote:
starmangoon wrote:
...



I have a question for a long time. Is the koren DS has a Korean language setting in the DS menu? if do so. it will explain lot of things..


Yes. They removed Italino, I believe and fill Korean in.
Fun fact about softwares from Korea is that if you insert a Korean DS original cart in a non-Korean DS platforms, it displays English instead of Korean.

Oh also, I'm not sure if the team is even testing, but if you load a game the save file with the exactly same name is created with capitalized .SAV extension.
If you try to delete that one, since Windows file system is case insensitive, it will delete the old one.

I had few game saves died in that way and couldn't even restore them.
I don't blame anyone. It's just 'pre-alpha' in the end, isn'ti it?

But this bug was reported last time and you better not leave these critical issues behind when its REPORTED.


And ... please don't create a stuff like the bug tracker if you are not going to even use it.
I haven't done much thing reported there, but there are lots of people's effort on it but it seems most of them are just ignored.


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 Post subject: Re: EZ5 2.0 11th May 2009 pre -alpha
PostPosted: Wed May 13, 2009 5:03 pm 
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Arrrg still stuck at loading games unless its supposed to take longer than 3-4 minutes...

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 Post subject: Re: EZ5 2.0 11th May 2009 pre -alpha
PostPosted: Wed May 13, 2009 8:36 pm 
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EZFlash Vi, latest firmware, and this version as well as the taste version, the lower screen touch functions do not work in the main shell. All functions must be performed using the buttons. Touch screen does work as expected when the ROMs are running. Also does not find mp3 nor dpg files to play any multimedia. Guess I should note this is on a DS Lite.


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 Post subject: Re: EZ5 2.0 11th May 2009 pre -alpha
PostPosted: Fri May 15, 2009 3:18 am 
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Touch controls not working for me either.
How do I know if brightness adjustment is working?

And, worst of all, games won't load. The loading bar gets stuck at about 9/10 and the game won't load.
I tried different games to no avail. The loading always gets stuck.

Removed the 2.0, waiting for next release.

[edit] Tested on European DSi firmware 1.3E


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