Cht files are still supported (and are quite useful for testing) so this thread is left. It should all be in the FAQ/usage guides but you need to set the cheat type to be used in the options menu of the EZ5.
Note for both ARDS cheats and cht files you will need to make sure your rom is covered in the resetsp.bin, the most up to date versions should be found in the kernel updates.
See also cracker's DSATM (it can hardcode cheats and add slow motion and is not affected by a lack of resetsp.bin): viewtopic.php?f=8&t=12491
------------------------------------------------ This program will convert Cheat Xml files(like R4 style) into the .cht files used by the EZV.
specification is follow link.
Please write the bug and suggestion in this topic.
[/hide] Here are the other : AD2P.cht, AD3P.cht, AD7P.cht, ADGP.cht, ADMP.cht, AYAP.cht
- content of AM9P.cht is strange. No [GameInfo] section inside. Just this :
- some CHT file has only a [GameInfo] section and nothing else. Is it because all AR code are not supported by ez5 CHT ? YC8P.cht, YBOP.cht, AQIP.cht, AF7P.cht, YF8P.cht, A2LP.cht, ANDP.cht, AHFP.cht, AL5P.cht, ACCP.cht, A5UP.cht, AM8P.cht, YCOP.cht, YAZP.cht, ABRP.cht, AK3P.cht, AQJP.cht, AJLP.cht, AGEP.cht, AKQP.cht, AB2P.cht
- is there a better way to translate xml code <folder></folder> than many lines with always the same text + cheat code name ? don't know if there's something equivalent in CHT code. Look at mario kart xml code you will see some folders and after the translation we have very long names.
For example, "Change Cuircuit Into Codes:" folder is translated in :
[Change Cuircuit Into Codes:_ChangeN64MooMooFarmIntoCircleTestTrack(Notextures)] ON=3c7be4,10,6f,6c,64 ON=3c7be8,5f,6d,6f,6d ON=3c7bec,6f,5f,36,34 ON=3c79c0,44,44,44,44
[Change Cuircuit Into Codes:_ChangeGCNLuigiCircuitIntoGCNMarioTestTrack(Notextures)] ON=3c7920,44,44,44,44 ON=3c7970,6c,64,5f,6c ON=3c7974,75,69,67,69
Perhaps you can do this ?
[Change Cuircuit Into Codes:] ChangeN64MooMooFarmIntoCircleTestTrack(Notextures)=3c7be4,10,6f,6c,64 ChangeN64MooMooFarmIntoCircleTestTrack(Notextures)=3c7be8,5f,6d,6f,6d ChangeN64MooMooFarmIntoCircleTestTrack(Notextures)=3c7bec,6f,5f,36,34 ChangeN64MooMooFarmIntoCircleTestTrack(Notextures)=3c79c0,44,44,44,44
you may want to check a couple of the other threads in regards to the ezv cheat engine. each cheat code has to be one line long you have to use ; to break up multiple memroy writes. the cheat engine also handles more then straight memory writes with the use of :. example.
that will take the memory address at 123456 add 5c to it and then write ff to that part of memory. you may want to see the topics by windirt which goes over this and an easier way to handle arrays. good luck if you have a full doc of what the ezv cheat engine supports would you mind posting it?
I was getting tired looking up the internal name belonging to a cheat to see which game it was.
So i made a simple list in excel, (just click control F in excel to pop up the search window).
Maybe there are other easier ways to do this, feel free to correct me on that. No credits for me, just used a dat file to make this
Bug fix Ver(0.04 sample) released.
Use ; to break up multiple memroy writes.
Selectable Cheat will display one line.
Some words convert because EZ Cheat Engine use this word
'[' -> '('
']' -> ')'
'=' -> '_'
if you have a full doc of what the ezv cheat engine supports would you mind posting it?
Sorry I don'nt know correct specification ... Please teach when someone knows...
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