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PostPosted: Sun May 13, 2007 2:50 pm 
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theses files goes in /root/SCSHELL/

but if i exec it directly it just give white screens!


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PostPosted: Sun May 13, 2007 6:06 pm 
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Location: Canada, eh?
Try running reset.nds from standalone moonshell, that is more similar to the method I would use to load it anyway and what I'd figure it was originally intended for :wink: (unless it is mixed up somehow into your files, I remember a reset.nds for the SCSD type carts)


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PostPosted: Sun May 13, 2007 7:00 pm 
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cory1492 wrote:
Try running reset.nds from standalone moonshell, that is more similar to the method I would use to load it anyway and what I'd figure it was originally intended for :wink: (unless it is mixed up somehow into your files, I remember a reset.nds for the SCSD type carts)



using moonshell gives white screens =[

even testsd.nds do not start .. ( using DSorganize testsd runs, but reset.nds do not work =/ )


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PostPosted: Sun May 13, 2007 8:57 pm 
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Then it is most likely reset.mse from the original moonshell package renamed to reset.nds :(

Seems to have a 1792byte ds.gba loader prepended... very odd file indeed. Even has a portion of the full original template in it. I don't suppose you have a GBA slot supercard inserted when you test reset.nds (though it is most likely for GBA slot supercards anyway).


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PostPosted: Mon May 14, 2007 9:55 am 
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i do not have onyother supercard anymore =/

if you run the supercard boot file msforsc.nds ( in root ) via homebrew, does it work as softreseft?

its works when I exec it via DSorganizer ( Mightmax method ) its returns to the supercard menu!


Edit:

i´ve mad a little test

1st - I´ve executec super princess peach ( patched )
2nd - then softreseted to main menu and executed DSorganizer..
3rd - then via dsorganized excuted the file msforsc.nds ( on the root ) to back to supercard menu
4th - executed Elite Beat Agents.. and the rumble was still working !!!

i guess its a simple way to make a homebrew softreset, just booting this file, i guess this solution may work with others cards!



Supercard one files http://eng.supercard.cn/download/ds_eng_20sp.zip


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PostPosted: Mon May 14, 2007 7:32 pm 
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Location: Canada, eh?
Other cards, like R4, have their main file crypted...

Give this a try and let me know if it works (please ;) ), if so then we have a simple working reset core for SC based on DSO's stub. You will need to make a copy of your working exec stub from DSO in the root of your card for it to find it (should be named "exec_stub.bin").
scds1_reboot.zip


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PostPosted: Mon May 14, 2007 8:02 pm 
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i´ve copied the file exec_stub.bin to root, it quickly show some texts and give-me a white screen on top and a black on botton!

Nothing more!


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PostPosted: Mon May 14, 2007 8:03 pm 
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cory1492 wrote:
Other cards, like R4, have their main file crypted...


http://forum.gbadev.org/viewtopic.php?t=13204


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PostPosted: Mon May 14, 2007 8:12 pm 
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Dudu.exe wrote:
i´ve copied the file exec_stub.bin to root, it quickly show some texts and give-me a white screen on top and a black on botton!

Nothing more!

That was precisely what I got on R4 with the sc menu... well, it was worth the shot at any rate, I probably missed something silly (like A7 stuff perhaps?) that would take me much more digging through DSO source than I have time for this second.

Thanks chuckstudios, doesn't really change the fact that the .dat is still crypted and not simply loadable like SC's moonshell should be.


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PostPosted: Mon May 14, 2007 8:38 pm 
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cory1492 wrote:
Dudu.exe wrote:
i´ve copied the file exec_stub.bin to root, it quickly show some texts and give-me a white screen on top and a black on botton!

Nothing more!

That was precisely what I got on R4 with the sc menu... well, it was worth the shot at any rate, I probably missed something silly (like A7 stuff perhaps?) that would take me much more digging through DSO source than I have time for this second.

Thanks chuckstudios, doesn't really change the fact that the .dat is still crypted and not simply loadable like SC's moonshell should be.


even if you try to use another card.. it should at least show a blue loading screen!


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PostPosted: Tue May 15, 2007 12:37 pm 
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Dudu.exe wrote:
even if you try to use another card.. it should at least show a blue loading screen!

Not if the blue loading screen isn't a part of the stub... I did miss the arm7 stuff though, just a sec and I'll do another test ;)

edit:/ here we go
scds1_3in1rum_1.zip
Hopefully this time it is sorted. 2 versions, if you have DSO present with a pre-patched exec stub in it's normal place, there is no need to duplicate it into the root directory. Should enable rumble, then go back to SCDS1 menu (partially boots SCDS moonshell on R4, though decrypted R4 menu crashes once loaded).


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PostPosted: Tue May 15, 2007 2:28 pm 
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The scds1_dso.nds worked amazing ! it returned to supercard menu, and rumble was activated ( too much stroong but this is easy, o like in LOW =p )

the scds1.nds worked fantastic when i placed the exec_stub.bin in root

Fantastic Cory! you´re the man! =]


Edit:

When i run this app via DSorganize i can see the AXY options ... when i run via supercard menu .. its boots the supercard menu directly!


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PostPosted: Tue May 15, 2007 3:54 pm 
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No, thank you for finding the simple reload method and testing the homebrew - it is not something I could do without the card ;)

Give this a go, if you don't see the options press the dpad like it says (though if it goes past that on it's own the problems are far deeper and totally the fault of scds1 kernel). This one checks for the stub to be in DSO's dir, if it doesn't exist there, then looks to root, if it doesn't exist there it says it couldn't find it. Should also add in browser support (and corrects menu button correlation, though again I may have put them backwards from low to high instead of high to low or something), I have no real way of testing the browser support since this reset method does not work with EZ5 or R4 either.
scds1_3in1rum_2.zip


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PostPosted: Tue May 15, 2007 6:32 pm 
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Cory.. this one is working fantastic.. its show the options and works amazing.. the rumbles levels anb Broweser mod ( tested with a totaly clean rom )

=]


Edit: I´ve made this ico.. if want you can use in this program =]

Image


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PostPosted: Wed May 16, 2007 12:46 pm 
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wohoo... OSU 2 has rumble now!

my 3in1 can pimp things up!

to the programmers: if you can somewhat base the patcher from rudolph's 3in1 proggy for rumble, then it's easier to make a patcher somehow... i think...


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