Joined: Sun Apr 30, 2006 5:39 am Posts: 1560 Location: Canada, eh?
reiyu: simply put, Rudolph is a much better assembly coder and reverser than I am and spent time on reversing stuff instead of working out a spiffy interface. Essentially, if you have an R4 or DSLink his program can unlock all functions, as well as use PSRAM to quickly load a GBA game (16MBytes or less) (but it don' look so purdy while doing it). I'll get there eventually, but I still have lots to learn along the way.
Judging from the translation, his might support patching and soft reset for a limited number of carts. At any rate, it's little to do with GBALdr and probably should have it's own topic. My app is targeted at people who are also going to be using the "gba" buttons to load stuff, while Rudolph's seem targeted at people who are always going to load the app first.
edit:/ funniest thing being, Rudolph released a DS browser patch nearly a month after mine... so starting late the guy is still far ahead of me when it comes to reversing stuff (his patch is relocatable) rudolph also might well have contributed the DSLink soft reset code that is currently out there.
edit2:/ R4 users might love this little program more than I care for Enable soft reset in your R4 menu before loading it, should allow you to use rumble settings and browser expansion by using the R shoulder to get to it.
Rudolph: if you are reading this, nice work (did not want to put english on your blog). We (BigBoss and I) tried but could not make GBA run from PSRAM (yet...). At any rate, if you want to integrate extra stuff into GBALdr it would not be a problem (though other language support isn't on the horizon for it until libfat supports it). It is currently closed source, but that will change once it's source gets a license and leaves beta.
Joined: Sun Apr 30, 2006 5:39 am Posts: 1560 Location: Canada, eh?
destructobot wrote:
I've been using 1.3 on the M3 Simply and I haven't had any problems yet.
Must have gotten lost in the translation, I have only tried 1.2 and 0.2.
Haruk: the programs are already in english... I think Rudolph is getting some pressure to translate it into Japanese (multibyte), but is currently using libnds' console font which is limited to ascii, as well as the fact that the stable libfat strips the second byte of UCS-2 and doesn't seem to support unicode. That is a big part of the reason I spent so much time on GBALdr's interface, to leave room for localization if/when I can support multibyte characters.
reiyu: on R4, there is a button to enable soft reset. Rudolph's program takes advantage of that and can enable rumble/browser RAM and return to R4 and DSLink's main menu (so ROM's don't need to be patched individually for browser expansion or rumble enable).
Please guys, don't post english on Rudolph's blog or send him mails in english. He is primarily Japanese, and we have all seen the results of badly translated languages. I am making an assumption there, but I know what the reaction is like here when someone comes and posts entirely in a non-english language.
Sadly, it seems to me Rudolph has no intention of co-operating ("being used" I think is the term as he'd see it), and last time I communicated directly with him it was very difficult to understand and get my points across. Could have saved me some time digging up the soft reset stuff on the R4, but no huge loss. It will get there eventually and meanwhile ask R4 if they will release anything for us (and it does make things simpler having a known working example to disassemble )
Last edited by cory1492 on Mon May 07, 2007 11:38 pm, edited 2 times in total.
I gotta say that Rudolph's program is pretty handy (deletes copies of elf bowling) but I'll be sticking with GBALdr. It was the work of Cory and Bigboss that got me to buy a 3in1 and it's the coding I support. Also he doesn't seem too thrilled about the english language, no support or help when everything is in japanese.
Joined: Sun Apr 30, 2006 5:39 am Posts: 1560 Location: Canada, eh?
Go with the initial R4 only version (I think I call it 0.2 above), it does just rumble/browser enable, and is ultra tiny - if you don't use moonshell often it makes a good middle button too... http://blog.so-net.ne.jp/Rudolph/2007-04-24
Thanks, just what I needed, and can someone explain to me the need for PSRAM loaded games. While I understand that you can load the game much faster, how much time is actually saved in the long run when you have to reload it after every powercycle? If someone say loads a new gba game every time they pick up their ds, I guess that makes sense, but when I load a game, I tend to play it for atleast a day so having to go back and reload it to psram over and over compared to waiting the minute it takes to load to nor just doesn't seem to be a big advantage to me.
And I like GBALdr for the added skin support, file browsing and better save management
Joined: Sun Apr 30, 2006 5:39 am Posts: 1560 Location: Canada, eh?
With it's PSRAM loading there seems to be some conflicts with the EZ4 patches as well, making GBATA a sometimes choice for games with larger flash/eeprom (which after understanding the problem a bit was why I mentioned it should be in it's own thread). The main benefit, if it gets over the patching issues, is essentially that it can work much more like an EZ4 miniSD.
Users browsing this forum: Google [Bot] and 1 guest
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum