fixed: 4384 - World_of_Zoo_EUR_MULTi8_NDS-BAHAMUT 4518 - Power Pro-Kun Pocket 12 - 实况口袋棒球12 - JPN 4447 - 200_Klassische_Buecher_GER_NDS-iND 4543 - Luminous Arc 3: Eyes - 弧光之源3:瞳 - JPN 4550 - Kuru_Kuru_Princess_Tokimeki_Figure_Mezase_Vancouver_JPN_NDS-Caravan 4551 - Gokujou_Mecha_Mote_Iinchou_MM_Town_de_Miracle_Change_JPN_NDS-Caravan恋爱班长 MM镇的奇迹转变 4554 - Metal Fight Beyblade: Bakutan! Cyber Pegasus - 金属对决 - JPN 4561 - Kyokugen Dasshutsu: 9 Jikan 9 nin 9 no Tobira - 极限脱出 - JPN 4579 - Pen 1 Grand Prix: Penguin no Mondai Special - 企鹅的问题 - JPN 4580 - Mini Yonku DS - 迷你四驱车DS - JPN 4590 - Lina no Atelier: Strahl no Renkinjutsushi - 莉娜的工作室 - JPN 4591 - Style Savvy - 我们的时装店:女生风格 - USA 4594 - Zelda no Densetsu: Daichi no Kiteki - 塞尔达传说 - JPN
soft reset 0766 - Puyo_Puyo_15th_Anniversary_JPN_NDS-WRG 4364 - Dragon Ball Z - Attack of the Saiyans (E) 4564 - Dragon Ball Z - Attack of the Saiyans (U)
Joined: Wed Jan 24, 2007 12:34 pm Posts: 4438 Location: Has left the place ...
Thanks for this great RC10 windirt.
I will update my bugs thread.
edit : now 2385 - Daigassou Band Brothers DX (J) save file is correctly created. To those who were experiencing an error just delete the old save and let RC10 create it again.
_________________ EZ5 Skin contest, win one of the 20 Collectors EZ5i >> HERE !! << EZVi Quickstart Guide >> HERE << You liked this game ? then just buy it !
Post subject: Re: (alpha) Kernel 2.0 RC10 (25th of December 2009)
Posted: Fri Dec 25, 2009 4:04 pm
Joined: Thu Apr 03, 2008 2:19 pm Posts: 30
Nice update! Thanks team EZ, it's a little sad though that it does not include a fix for Might & Magic, but I can live with that anyway . From what I understand a new kind of "anti-tamper" antipiracy protection makes life harder for the teams and independent rom hackers to make fixes! Atleast If I should believe the CycloDS Evolution forums. Correct me if I'm wrong! And have a nice day everyone!
Edit: OK it has come to my attention my post below may be considered misinformation/wrong and indeed hands up it might well be (hashing type checks vs the older style of memory checks sort of thing which are still used on occasion) but regardless of that there are often still many checks that still require manual confirmation (no automated checks per se). They can also come late into the game unlike the earlier ones that either made the game unable to boot or crashed it after a short time period or even crash at a "random" point or even tweaked the game so it fails to work properly.
Original post: I would not say new (it is more or less the same method we have seen for months and months now) but the developers have recently taken to not just including one or two checks but 100 or so which all have to be weeded out.
Post subject: Re: (alpha) Kernel 2.0 RC10 (25th of December 2009)
Posted: Sun Dec 27, 2009 2:09 am
Joined: Mon Dec 21, 2009 9:40 am Posts: 22
autoquote myself
Quote:
yo
im spanish newbie so plz excuse me for my awnful english
i've a problem with GBAexploader 0.58b and new kernels.when I use it with the old kernels (old 1.9 series) it's works perfectly , but when I use it with 2.0 series (RC9 now) , it seems to load perfectly , but when starts , its block in Gameboy screen (without nintendo logo).
i need to use GBAexploader cuz I've M3 expansion pack and the firmware dun detect the memory expansion to load in directly.
the expansion pack works fine with old kernels and dsTT.
plz help me i want to use my dear EZflash Vi with GBA games !!!
porblem continues and i try it with 1 gb kingston japan AND EZVi
result:
1.9 OB 10 :Gbaexploader works fine 2.0 RC 10 :Gbaexploader crash on the same screen as RC9
for speed and compatibility I will use RC 2.0 , but i preffer 1.9 line, more compatible than 2.0 with homebrew in general
plz fix homebrew compatibility or continue 1.9 compatibility improvement
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