Sorry, maybe I wasn't that clear in my wording. When I loaded Zelda on my SD card with the client, using your ROM list, it still read 2Mbit - that's what I was worried about.
Joined: Wed Dec 13, 2006 3:04 pm Posts: 387 Location: England
Funny enough it's a 2mbit (256kbyte) save file on my microSD card too, still works fine, though not gonna risk using both save slots incase that somehow messes things up ^_^ lol
Joined: Wed Aug 09, 2006 7:59 am Posts: 43 Location: Gainesville, FL
On my EZ4 lite, I loaded Zelda PH through EZ client 1.04 with EZ4Patch.dll version 1.2.5.9 with the most current romlist. It loaded a 256kbyte save onto my microsd card. When I load Zelda, save a game, restart the ds, watch it write the save to the card, then load Zelda up again, the save is still there.
However, When I save, restart, go into any other game, save, restart, then load Zelda again, it says either a new save has been created or my save is corrupt and starts a new game. Very weird. Pretty sure it has to do with the 4Mb save not being created correctly.
Shouldn't it be creating a 512kbyte save since the entry is set to Flash 4Mb in the romlist?
I thought it was my patch dll or my client version but I updated both. Anyone experience this so far?
Although I don't think it should matter much for this, my ez4 lite has kernel 1.73
Joined: Wed Aug 09, 2006 7:59 am Posts: 43 Location: Gainesville, FL
Well at least for Pokemon they do, I thought maybe I was completely crazy ( ) and Pokemon Diamond never saved correctly (I haven't played it in a while). I tried the same thing I said above, but instead loaded Pokemon after zelda and saved in it, and Pokemon showed up after restart as saving to a "[512k]" save. But for some reason even if I place a blank 4Mb save from say Pokemon after it is sent through the patcher and rename it to the same as my zelda.nds or what have you. When I load up zelda for the first time, all goes well and no error messages, but when I save then restart, it shows as saving a "[256k]" save. But the file size on the card is still 256k. However, even though the file size is 256k, it still gets corrupted by restarting and loading another game. I guess its not that big of a deal now, I can just play my original for the time being. I just don't want to get to far into the game on my original when I know I'm going to want to have it on my EZ4 later.
I tried playing Cooking Mama, restarting my DS and loading Zelda: my save was still there and loaded correctly. Maybe it's just 4Mbit save file games (Pokemon) that can cause this issue?
Joined: Wed Aug 09, 2006 7:59 am Posts: 43 Location: Gainesville, FL
Ok, I've been doing so much save swapping that I don't know what's what. I'm going try it again with everything fresh and see if I fair better. I'll let you know how it goes.
any luck on this zelda issue? my save game can't handle a single power off/on without dissapering, but the save file is 512kb. have tried 3 different roms with same result.
I don't know, it still works fine here and it still is 256kb. My guess was you shouldn't use both save slots in the game - if that's not making a difference, I'm clueless.
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