EZ-Flash USA Forum

Forum for the EZ-Flash I, II, III, IV & V Gameboy Advance & Nintendo DS USA Forum (Unofficial) Open since 2004!
It is currently Sat Feb 04, 2012 11:56 am

All times are UTC - 6 hours




Post new topic Reply to topic  [ 11 posts ] 
Author Message
Sponsor
 Post subject: Problems with DLDI Patch for EZV :(
PostPosted: Mon Jan 15, 2007 12:30 pm 
Offline
 Profile

Joined: Mon Jan 15, 2007 12:25 pm
Posts: 15
Hi to everyone.

I'm trying the newest version of SNEmulDS:
http://snemul.free.fr/ds/

Patching the .nds with the last version of the DLDI tools for linux, doesn't work for me. The same for the new version of DSOrganize. I only read in the screen "Initializing FS" or "Initializing FAT".

¿Is the new kernel 1.33 of EZV the problem? ¿Needs to be patched too?

Sorry of my bad english, i'm spaniard :p


Top
 
Sponsor
 Post subject:
PostPosted: Mon Jan 15, 2007 4:47 pm 
Offline
 Profile

Joined: Sat Jul 01, 2006 10:57 pm
Posts: 835
Currently you need a workaround hack to get hombrew to load:

Option 1:

Install Cory's modified version of the EZ-5 kernel

Option 2:

Use Cory's EZ5 DLDI patcher


Top
 
 Post subject:
PostPosted: Mon Jan 15, 2007 5:16 pm 
Offline
 Profile

Joined: Fri Jun 23, 2006 7:26 pm
Posts: 52
scrawl wrote:
Currently you need a workaround hack to get hombrew to load:

Option 1:

Install Cory's modified version of the EZ-5 kernel

Option 2:

Use Cory's EZ5 DLDI patcher


This isn't exactly true scrawl, as I have actually gotten DSOrganize to work with v.1.33, official kernel. However, with that being said, I can confirm, at least with the official kernel that, SNEmulDS does not work (as I wrote in the other post concerning emulation on DS).


Top
 
 Post subject:
PostPosted: Mon Jan 15, 2007 6:25 pm 
Offline
 WWW  Profile

Joined: Sun Apr 30, 2006 5:39 am
Posts: 1560
Location: Canada, eh?
FAT init fails if the gamecode doesn't match what the kernel expects it to be (no clue why, though it could be "improperly" header'd DS files conflict with EZ5's save type ID).

I see your discussion on pocketheaven mr.dimsum, I take it the new test build is working fine then? Did you have to alter the header at all?


Top
 
 Post subject:
PostPosted: Mon Jan 15, 2007 6:30 pm 
Offline
 Profile

Joined: Fri Jun 23, 2006 7:26 pm
Posts: 52
cory1492 wrote:
FAT init fails if the gamecode doesn't match what the kernel expects it to be (no clue why, though it could be "improperly" header'd DS files conflict with EZ5's save type ID).

I see your discussion on pocketheaven mr.dimsum, I take it the new test build is working fine then? Did you have to alter the header at all?


Hey Cory,

The only thing I did was run it through the drag and drop DLDI app you provided (the result was the header turning into 'PASS').

I also had a quick question cory.. I have been able to run homebrew on the V1.33 EZ Flash 5 driver from their website (DSFTP, DSOrganize, and SNEmulDS).. Have you confirmed or attempted to try it? I need some confirmation from someone else because I do recall before it had not worked and only worked on your modified kernel.


Top
 
 Post subject:
PostPosted: Tue Jan 16, 2007 7:53 am 
Offline
 Profile

Joined: Mon Jan 15, 2007 12:25 pm
Posts: 15
well, i'm a noob user on Ubunto. ¿Can someone help me to build the patcher? I have no idea of using makefile's.

: /


Top
 
 Post subject:
PostPosted: Tue Jan 16, 2007 4:04 pm 
Offline
 WWW  Profile

Joined: Sun Apr 30, 2006 5:39 am
Posts: 1560
Location: Canada, eh?
mr_dimsum: using my patcher that changes the game code avoids the need to use the patched kernel. In fact, the hex patched kernel would more than likely break stuff that was run through my patcher (it has for me at least).

Zeroshcr: it should be as simple as typing "make" in the same directory as the makefile, and the chmod/running the binary. I'm not that familiar with X or other linux windows type things though, so I can't tell you much more.


Top
 
 Post subject:
PostPosted: Tue Jan 16, 2007 4:11 pm 
Offline
 Profile

Joined: Mon Jan 15, 2007 12:25 pm
Posts: 15
cory1492 wrote:
mr_dimsum: using my patcher that changes the game code avoids the need to use the patched kernel. In fact, the hex patched kernel would more than likely break stuff that was run through my patcher (it has for me at least).

Zeroshcr: it should be as simple as typing "make" in the same directory as the makefile, and the chmod/running the binary. I'm not that familiar with X or other linux windows type things though, so I can't tell you much more.


Thanks for all Cory, your work is an awesome idea and of course a huge solution for all the scene lovers. :wink:


Top
 
 Post subject:
PostPosted: Tue Jan 16, 2007 4:44 pm 
Offline
 WWW  Profile

Joined: Sun Apr 30, 2006 5:39 am
Posts: 1560
Location: Canada, eh?
Zeroshcr: I just ran through the whole thing on debian, what you have to do is this...
download this file (raw2c - its a plain text file - sorry I couldn't link it, bbcode doesn't like this one):
Code:
http://devkitpro.cvs.sourceforge.net/*checkout*/devkitpro/tools/general/raw2c.c?revision=1.8

in the same directory as it (in a shell), type:
Code:
gcc raw2c.c -o raw2c
chmod a+x raw2c
cp ./raw2c /usr/local/bin


then, unzip the source for DLDIFix, and navigate to that directory in a shell and type:
Code:
make
chmod a+x DLDIFixV

(you can also cp this to the local/bin folder for global access, but its not necessary, as I will explain)
now, when you want to fix a .nds with it you can copy the .nds to the same dir as it and type
Code:
./DLDIFixV yournds.nds

or if you copied it to your bin folder, anywhere there is a .nds file you can type
Code:
DLDIFixV yourds.nds


Hope that helps you gain a little insight into how to do stuff in bash/linux
:wink:


Top
 
 Post subject:
PostPosted: Tue Jan 16, 2007 5:19 pm 
Offline
 Profile

Joined: Wed Aug 09, 2006 7:59 am
Posts: 43
Location: Gainesville, FL
Zeroshcr wrote:
well, i'm a noob user on Ubunto. ¿Can someone help me to build the patcher? I have no idea of using makefile's.

: /


hey man, no sad faces allowed, "noob" users growing into contributing, experienced users is what the linux community is all about!

_________________
Image
Image


Top
 
 Post subject:
PostPosted: Wed Jan 17, 2007 8:14 am 
Offline
 Profile

Joined: Mon Jan 15, 2007 12:25 pm
Posts: 15
cory1492 wrote:
...


Works perfectly! :D Thanks for all the help cory, you rock!

darkxb wrote:
...


And you too! :oops:


Top
 
Sponsor
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 11 posts ] 

All times are UTC - 6 hours


Who is online

Users browsing this forum: Google [Bot] and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group  
Design By Poker Bandits